The Opensource Deep Dive Into The Game Firewatch.
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Campo Santo Productions LLC was founded September 2013 in Bellevue, Washington by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss.
In August 2014, a game demo of Firewatch was released at PAX West, The game was released for Microsoft Windows, PlayStation 4, OS X, Linux, and Xbox One in late 2016.
In February 2016, Vanaman stated that Campo Santo’s next game would not be a sequel to Firewatch. In September 2016, both Campo Santo and Good Universe issued a partnership to produce a feature film adaptation of Firewatch and other content. In November 2016, the company stated that the game would begin a limited-run physical release towards the end of the year. At the same time, it was announced that Firewatch had sold over a million copies.
On April 21, 2018, Campo Santo announced that they had been acquired by Valve and would subsequently move to Valve’s Bellevue, Washington headquarters and continuing In the Valley of Gods as a Valve game. According to Vanaman and Rodkin, after the success of Firewatch, they started internal discussions of where they wanted to take their company. These discussions continued informally with third parties, including Valve’s Robin Walker, Erik Johnson and Scott Lynch. These Valve employees suggested that Campo Santo could retain its own direction while being wholly within Valve, yet still draw from Valve’s knowledge and expertise. Vanaman and Rodkin discussed this more formally with Valve, ultimately leading to the acquisition.
Development on In The Valley of Gods was put on hold in July 2019, partially due to head writer Sean Vanaman moving to the writing team for Half-Life: Alyx, which had not been announced to the public at the time. In November 2019, it was noted by journalists that Claire Hummel, Jane Ng, and Rodkin had removed In the Valley of Gods from their Twitter profile descriptions. The game also disappeared from Campo Santo’s website and the original announcement trailer was made private on YouTube, though the website and its Steam profile page were still available. It was later revealed by Rodkin that the game was put on hold as he and the other designers of the game had been busy working on other projects at Valve, such as Half-Life: Alyx, Dota Underlords, and Steam.
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